2011年3月2日 星期三

Autodesk Maya 2012 降臨!

官方發宣佈: http://area.autodesk.com/maya2012

此網站列出的新功能:

New features in Maya 2012 include:

  • Viewport 2.0 Enhancements
    Viewport 2.0 Enhancements: Evaluate your work in a higher fidelity environment with full-screen effects in the high-performance viewport.
  • Node-Based Render Passes
    Node-Based Render Passes: Create and edit node-based representations of render passes directly within Maya, to verify and refine your work.
  • Editable Motion Trails
    Editable Motion Trails: Edit animation directly in the viewport without the need to switch context to the graph editor.
  • Sequencer Enhancements
    Sequencer Enhancements: Reorder clips, edit In and Out points, and change camera assignments in the new Sequencer Playlist.
  • Substance Procedural Textures
    Substance Procedural Textures: Achieve a vast range of look variations with a new library of 80 Substance procedural textures.
  • Craft Animation Tools
    Craft Animation Tools: Easily create believable, complex camera movements that mimic real-world setups, with 4 new camera rigs from the Craft Director Studio™ animation tool.
  • Enhanced, Consistent Graph Editor
    Enhanced, Consistent Graph Editor: Enjoy some of the best features from the f-curve editors within each of the products in the Autodesk Entertainment Creation Suites 2012, combined into a toolset that offers more consistent functionality and terminology.
  • New Simulation Options
    New Simulation Options: Create compelling dynamic visual effects in less time, with new simulation options that incorporate industry-leading technology into Maya.
  • Single-Step Suites Interoperability: Take advantage of the focused toolsets in the Autodesk® Maya® Entertainment Creation Suites 2012 , with new single-step interoperability between the products found in the suites.
  • HumanIK Enhancements
    HumanIK Enhancements: Working with characters is now easier in both Maya 2012 and MotionBuilder 2012, with an enhanced interface and unified solver for HumanIK® technology (formerly implemented as FBIK in Maya).
  • Vector Displacement Map Support: Use mental® ray to render complex high-resolution details created in Autodesk® Mudbox® software or certain other packages on low-resolution geometry.
  • Motion Capture Samples: Leverage the advanced motion retargeting capabilities of Maya 2012, with 70 motion capture samples that provide useful starting points for creating previsualizations and developing character animations.
  • Python API Enhancements: Enjoy easier and more powerful ways to extend and customize Maya, thanks to an improved Python® API that offers more idiomatic (pythonic) command writing capabilities, and is up to three times faster.
官方研發人員 blog : http://area.autodesk.com/blogs/cory/maya-1

3 則留言:

  1. 為什麼沒有中文翻譯 XD

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  2. 之後會有進一步的介紹..尤其是針對強大的 viewport 2.0 :)

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  3. 超強大的!!請問大大,第一個影片是即時渲染預覽嗎??
    畫質如此的細緻真實,還是光在建模下就可以傭有如此的畫面?
    謝謝大大的熱心分享!!^^3Q

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