Maya 教學網
{ string $edge[]=`ls -sl`; string $tmp[] =`polyListComponentConversion -fe -tv $edge[0]`; string $vtx[]=`ls -fl $tmp`; vector $p1 =`pointPosition -w $vtx[0]`; vector $p2=`pointPosition -w $vtx[1]`; print(mag($p2-$p1)); };
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